How a Video Game Saved My Life

I love the Dragon Age series, and Inquisition in particular is responsible for inspiring
my personal renaissance, without which I would not be here—in every sense of that
phrase you can imagine.
I was in a dark place twelve years ago, struggling in every sense of the word. I felt
listless, staring down the long tunnel of my life wondering “Is this all I have to look
forward to?”; “Is this all that I am?”; “Is there nothing more?” I had an unfulfilling job
that paid well but made me feel I was barely surviving, and an unfulfilling relationship
that emotionally paid about the same. I went to work and cried within myself while at my desk for eight hours, then came home and stared at my computer screen until it was time to
go to bed and start the whole thing all over again. Even video games no longer held
any significance to me; nothing could entice me to play, not even my old time
wasting standards like the Witcher, of which I will also eventually write.
Though I didn’t know it then, that was as close as I’ve been to hurting myself as any
other time when Churchill’s ‘Black Dog’ or Shakespeare’s “slough of despond”
overtook me. For a multitude of reasons, Asians don’t like to talk frankly about
mental illness or depression. We’re told to “just pray” or asked “what you got to be
depressed about?” And medication? “That’s for white people.” Or just “suck it up” like
some modern stoic samurai. I didn’t feel comfortable talking to my parents about it
because I knew those were the answers I’d get, and I didn’t feel comfortable talking
to others at the time because I thought they were responsible for a lot of my bad
feelings (though in reality, I was hiding from myself with no one else to blame). I’d
never had a therapist, didn’t know how to find one, and I didn’t know anybody I could
talk to to find one. I was completely lost and miserable and knew of no way to save
myself.
Then I saw on YouTube that a new Dragon Age game had come out. I remember
loving Dragon Age: Origins, and I’d had similar positive experiences with BioWare’s
other RPG series Mass Effect. I’d kind of enjoyed Dragon Age 2, despite its bad
reception from the community, claustrophobic setting and slight length (I’ve since
come around to the game) but I was willing to try DA:I if for nothing else than I
needed something to do before my mental state caused me to do something
irrevocably drastic.
To start, Inquisition still is a beautiful game (even by contemporary standards). The jump from DA2’s Lycium engine to DA:I’s Frostbite feels like an improvement in graphics quality by several orders of magnitude. I remember looking at the menu screen of characters walking through the snow towards what ended up being certain doom, thinking “Oh wow this is so pretty.” And their progress was marked by actual footprints! It was the first time in a long while that I could remember feeling anything that wasn’t numbing dread.
Dragon Age: Inquisition picks up four years after the events of Dragon Age 2. Mages
and Templars have been fighting all over Thedas (the continent in which these stories take place), bringing destruction and ruin to the land. To put an end to the fighting, a peace summit known as the Conclave is arranged between the two factions by the in-game lore equivalent of the Pope. Your character is at that meeting. Things go badly, the meeting place explodes, and in the explosion you’re given a mysterious power that allows you to seal destructive magical rifts that have suddenly appeared all over the world. Because of this power, you’re seen as the Herald of Dragon Age’s lady version of Jesus— Andraste—and
made the Inquisitor. You’re now the head of the newly formed Inquisition, responsible
for healing the rifts in the world and the rifts between the various warring factions of
Thedas (in case you're wondering it stands for The Dragon Age Story).
I loved how Inquisition’s story sucked me in immediately. Origins and DA2 take a
while to develop and present the stakes, but from the opening cutscene of
Inquisition, you know what it is you have to do. Your goal is clear and immediate. By
making me the Inquisitor tasked with saving the world, Inquisition gave me a purpose
when I personally had none. I felt significant at a time when the world ignored me.
Combat didn’t frustrate me the way Origins’ did. I know some fans didn’t like how
Inquisition did away with the Dungeons and Dragons-like combat of Origins and DA2
in favor of a more actiony playstyle, but I loved it. I played first as a rogue, firing arrows
while backflipping all over the battlefield, then as a Mage, shooting lightning streaks from my staff like a deranged Sith Lord. Didn’t make a damn bit of sense, but it was
cool as hell.
I invented a backstory for my character: a grizzled former general compelled by time,
tide and a disdain for politics, scheming and “the System” to eke out a living in the
boonies in a roughly-fashioned but cozy cabin by the shores of an obscure lake,
hunting by day and writing by candlelight stories no one would ever read, trying to
expunge a lifetime of guilt, service to those less deserving and trying to reconcile the
young idealistic man he once was with the embittered veteran he had become. Cincinnatus in RPG form.
Like many players, I too got lost in the expansive opening zone of the Hinterlands,
but rather than hate it, I appreciated the vast landscape filled with things to uncover. I
love everything about stars and celestial bodies, so I really enjoyed the Astrarium
puzzles that had you draw constellations by connecting its stars. (My life for a mobile
game of nothing but those puzzles!) It was like the game was made for me. I finally
had something to look forward to.
But more than combat or puzzles, the characters of Dragon Age: Inquisition were the
true appeal, the element of the game that literally saved my life. I cannot convey how
deeply I loved all of those characters (yes, even Solas -- you will have to play the game to find out why). They were all written so well, so full of life that they jumped from my Xbox 360’s hard drive and straight into my heart, where they will remain until my last day on this earthly plane. They made me laugh, they made me feel safe, they loved me for who I am. I know it sounds odd to ascribe those actions to people who do not exist, creations of coding and numbers. I vividly remember putting a picture of the Inquisition up in my cubicle that said “I get by with a little help from my friends.” It was a reminder for when things got so bad at work that I thought I’d walk out, make the 30 minute drive to Lake Ontario, and throw myself in.
The picture when it was in my cubicle. I still have it somewhere in one of my USB drives and I still use it as a reminder.
Dorian with his acerbic wit and well-manicured moustache, the Iron Bull with a heart
as big as his horns. Elegant, sassy Vivienne with the way she entered a room,
walking with the poise of Naomi Campbell and the self-assured power of a woman
who knows she could destroy you with an uttered word or a fire spell. Heroic, gruff,
yet secretly romantic Cassandra, sarcastic knave Varric, sloppy authority-hating
Sera, always looking to stick it to the Man, and hurt, scarred Cole whose reason for
existence was to help those in need. Those characters who, through millions of words of fanfiction I both read and wrote across multiple genres, taught me how I wanted to be loved and to love.
It was the fanfiction that led me to my other profession. Dragon Age: Inquisition
inspired me to get writing again, helping me rediscover how much I loved it. I
remember once spending an entire eight-hour day at work (sorry, not sorry, former
boss) writing one story start to finish. It’s still one of my best, and it made me think:
“This is the one thing I’m good at that makes me happy. Why am I wasting my time
here, when I could be doing this for real and getting paid?”
One thing I was never able to do though, was to write fantasy, much less DA
fanfiction. That seemed a bit too hard, and I didn’t feel I was emotionally or creatively
equipped enough to undertake such a journey. It was just good enough to write anything and to find a creative outlet for my frustrations.
So I did. I got my first paid book published And another. And another. And after many
years of setbacks, happy accidents, personal improvements, and being at
the right place at the right time, I landed where I am today. And with a little help from
my ‘Dragon Age’ friends, I have completed my first true “Dark fantasy” book draft, over
eleven hundred pages in all, kicking off a hoped-for trilogy of books.
There are still things that still gnaw at me: parts of me I don’t like, emotions too raw
to drag out and expose to the sunlight. The wages of years have taken their measure
and there are medical conditions that gnaw at me every minute of every day. Those
who read this blog know that three years ago I almost crossed that thin line between this
world and the next (inadvertently, despite the angst of my younger years). I really
don’t know how much time I have left: then again, who does?
But all of that doesn’t really matter. Like the characters of my books, to whom I
occasionally return, the characters of Dragon Age: Inquisition are like friends who
never left my hometown while I did. They are still there, ageless, exactly as I
remembered them and will always be willing to welcome me back.
And that is why, all through the years, I keep replaying the game.



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